########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-7
-0.5
1.5
7
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5



########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture/skinUDA
0

[CTCTexture]
farbschema_tex1
NovaBase.bmp

[CTCTexture]
farbschema_tex2
BaseDestino.bmp

[CTCTexture]
farbschema_tex4
PlacaFrontal_propa.png

[CTCTexture]
farbschema_tex5
banco.bmp

[CTCTexture]
farbschema_tex6
PropagandaDentro.png

[CTCTexture]
farbschema_tex7
Sptampa.jpg

[CTCTexture]
farbschema_tex8
tv-ligada.bmp

###################
Text-Texturen:
###################

IBIS:
0
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

Thermometer
1
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
128
0
215
0
8

IBIS:
2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
230
230
230

ANNAX Linie klein:

3
[texttexture]
Matrix_Nr
mobitec_N
128
64
0
0
162
232

ANNAX Zielschild:

4
[texttexture]
Matrix_Terminus
Annax Medium D
800
80
0
0
162
232



IBIS-Fahrplanlage Minuten

5
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
6
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
7
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Wagennummer:

8
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0



########################################
[LOD]
0.1
########################################


########################################
######################################## SANFONA
######################################## SANFONA
######################################## SANFONA
######################################## SANFONA



###############################################
Dummies für die Animation


[mesh]
sanfonaMEP\mondengo_apoio1.o3d

[newanim]
origin_trans
-0.13296
-3.27224
0.33575
anim_rot
articulation_0_beta
0.25

[newanim]
origin_trans
-0.13296
-3.27224
0.33575
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.25

[mesh]
sanfonaMEP\mondengo_apoio2.o3d

[newanim]
origin_trans
-0.13296
-3.49357
0.33575
anim_rot
articulation_0_beta
0.50

[newanim]
origin_trans
-0.13296
-3.49357
0.33575
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.50

[mesh]
sanfonaMEP\mondengo_apoio3.o3d

[newanim]
origin_trans
-0.13296
-3.7212
0.33575
anim_rot
articulation_0_beta
0.75

[newanim]
origin_trans
-0.13296
-3.7212
0.33575
origin_rot_y
-90
anim_rot
articulation_0_alpha
0.75

[mesh]
sanfonaMEP\mondengo_apoio4.o3d

[newanim]
origin_trans
-0.13296
-3.93946
0.33575
anim_rot
articulation_0_beta
1.00

[newanim]
origin_trans
-0.13296
-3.93946
0.33575
origin_rot_y
-90
anim_rot
articulation_0_alpha
1.00


**************************************
               SANFONA EXTERNA
**************************************

[mesh]
sanfonaMEP\mondengo_sanfona_ext.o3d

[illumination_interior]
0
1
2
3

[smoothskin]

[setbone]
Gelenk_xxx_Gelenk_A
0

[setbone]
Gelenk_xxx_Gelenk_B
1

[setbone]
Gelenk_xxx_Gelenk_C
2

[setbone]
Gelenk_xxx_Gelenk_D
3

**************************************
               SANFONA INTERNA
**************************************


[mesh]
sanfonaMEP\mondengo3_sanfona_int.o3d

[illumination_interior]
0
1
2
3


[smoothskin]

[setbone]
Gelenk_xxx_Gelenk_A
0

[setbone]
Gelenk_xxx_Gelenk_B
1

[setbone]
Gelenk_xxx_Gelenk_C
2

[setbone]
Gelenk_xxx_Gelenk_D
3


**************************************
              MEIA LUA
**************************************


# meia lua

[mesh]
1\Cylinder_Cylinder.o3d

[illumination_interior]
0
1
2
3


[newanim]
origin_trans
-0.14972
-3.95673
0.38858
anim_rot
articulation_0_beta
1

[illumination_interior]
0
1
2
3










######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA
######################################## FIM SANFONA






--------------


[mesh]
sanfonaMEP\mondengo_apoio1.o3d


[illumination_interior]
0
1
2
3






--------------



[mesh]
sanfonaMEP\Boxfrente_Boxfrente.o3d


[illumination_interior]
0
1
2
3





--------------------------------------


[mesh]
1\Shadow_Shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


------------------------------------
[mesh]
1\Propagandas_Propaganda_1.o3d

[illumination_interior]
0
1
2
3



------------------------------------
[mesh]
1\Propagandas_Propaganda_2.o3d

[illumination_interior]
0
1
2
3


---------------------------------

########################
INICIO PAINEL
########################

##########################################################
Volante
###########################################################
**************************************************************************************

[mesh]
Painel\10_volante__10_volante.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
detalhe.bmp
0

[matl_envmap]
envmap.bmp 
0.005
-----------------------------------

[matl]
branco.bmp
0

[matl_envmap]
envmap.bmp 
1
-----------------------------------

[visible]
cp_lenkrad_visible
1

[newanim]
origin_trans
-0.88568
5.99567
1.44

origin_rot_x
-37.217


origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1436

---------------------------------


[mesh]
1/banco motora_banco_motora.o3d


---------------------------------

BASE VOLANTE E Base Painel





[mesh]
Painel\Bpainel22_Bpainel22.o3d

[illumination_interior]
0
1
2
3


[matl]
painelMondego.bmp
0

[matl_envmap]
envmap.bmp
0.06 


[mesh]
Painel\Lixeira_9_Lixeira_9.o3d

[illumination_interior]
0
1
2
3


[matl]
painelMondego.bmp
0

[matl_envmap]
envmap.bmp
0.06 




[mesh]
Painel\New_LogoMBB.o3d

[illumination_interior]
0
1
2
3


[matl]
skin.bmp
0

[matl_envmap]
envmap.bmp
0.06 

------------------------------------
//////////IBIS///////////IBIS////////
------------------------------------




[mesh]
ibis/corpo_corpo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp
 


[mesh]
ibis/IBIS_display.o3d

[matl]
ibis_d.bmp
0

[useTextTexture]
0

[matl_alpha]
2

	


[mesh]
ibis/IBIS_cancela.o3d

[mouseevent]
IBIS_Loeschen

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS_enter.o3d

[mouseevent]
IBIS_eingabe

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp




[mesh]
ibis/IBIS__.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp




[mesh]
ibis/IBIS_proxima_linha.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp





[mesh]
ibis/IBIS_linha_anterior.o3d

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp




[mesh]
ibis/IBIS_linha.o3d

[mouseevent]
IBIS_setmode_linie_kurs

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp




[mesh]
ibis/IBIS_rota.o3d


[mouseevent]
IBIS_setmode_route

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/IBIS_destino.o3d


[mouseevent]
IBIS_setmode_ziel

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



NUMEROS IBIS;;;;;


-----------------------

[mesh]
ibis/IBIS__1.o3d

[mouseevent]
IBIS_1

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__2.o3d


[mouseevent]
IBIS_2

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__3.o3d


[mouseevent]
IBIS_3

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__4.o3d

[mouseevent]
IBIS_4

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


[mesh]
ibis/IBIS__5.o3d

[mouseevent]
IBIS_5

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__6.o3d

[mouseevent]
IBIS_6

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__7.o3d

[mouseevent]
IBIS_7

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__8.o3d

[mouseevent]
IBIS_8

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__9.o3d

[mouseevent]
IBIS_9

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp



[mesh]
ibis/IBIS__0.o3d

[mouseevent]
IBIS_0

[matl_change]
IBIS.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
IBISN.bmp


---


[mesh]
sanfonaMEP\SanfonaDeLt-=frente_SanfonaDeLt__frente.o3d

[illumination_interior]
0
1
2
3

[matl]
d.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09


#############

REFLEXIOn

#############

[mesh]
Painel\reflexion0_reflexion0.o3d


[mesh]
Painel\reflexion1_reflexion1_12.o3d


[mesh]
1\central1_central1.o3d


[mesh]
1\central2_central2.o3d

------------------------


[mesh]
Painel\parte preta_painel_parte_preta_painel.o3d

[illumination_interior]
0
1
2
3



[mesh]
Painel/BaseVolantecertp_BaseVolantecertp.o3d

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_lenkrad_toggle





------------------------

[mesh]
1\New_Mascara.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
CinzaJanela.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09



----------


[mesh]
1\New_horario.o3d



------------

[mesh]
1\New_botao_esquerda_sem.o3d
------------------------

--------
Manete
----------

[mesh]
Painel\Manete_manete_.o3d

[illumination_interior]
0
1
2
3

[matl]
render-manete.png
0

[matl_envmap]
envmap_unscharf.bmp
0.01

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-1.29745
5.93856
1.06844

origin_rot_z
0

anim_rot
bremse_feststell_sw
-65
delay
35
maxspeed
360


--------------

[mesh]
Painel\Manete_Base.o3d

[illumination_interior]
0
1
2
3




#######################################
Fahrplan /HORARIO
#######################################

[mesh]
1\New_horario.o3d

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

[visible]
schedule_active
1







----------------------------------------
Limpador
----------------------------------------


[mesh]
1\Finais_Limpador_OK1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
wips.tga
0

[matl_envmap]
envmap_braun.bmp
0.07



[mesh]
1\Finais_caio_logofrent.o3d

[illumination_interior]
-1
-1
-1
-1








----------------------------------------
Carroceria
----------------------------------------

[mesh]
1\Calotas_Calotas.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09


---


[mesh]
1\cinza_frente_cinza_frente.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09



---


[mesh]
1\Lado_esquerdo_Lado_esquerdo.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09


---


[mesh]
1\LadoDireito_LadoDireito.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09

---


[mesh]
1\Ladofrente_Ladofrente.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09


---


[mesh]
1\LadoTeto_LadoTeto.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09

---


[mesh]
1\logomb_logomb.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09

---


[mesh]
1\MondegoHA]_MondegoHA_.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09



---


[mesh]
1\parachoqueFrente_parachoqueFrente.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09


---


[mesh]
1\parachoquelaterais_parachoquelaterais.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09


---


[mesh]
1\Placa_Placa.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09

--

[mesh]
1\retrovisor_parachoquelaterais.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09

--

[mesh]
1\retrovisor_retrovisor.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
NovaBase.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09


----


---------------------
Refletores


[mesh]
1\Refletores1_Refletores1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
faixa.bmp
0

[matl_envmap]
envmap_braun.bmp
0.09

---------------------------------

[mesh]
Painel\DNR_D_DNR_D.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_D

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.004

[matl_change]
Apagada.bmp
0
automatic_D_light

[matl_item]

[matl_nightmap]
Acesa-D.bmp



------------------------------

--------------- Radio ------------------

[mesh]
Radio/Radio_BaseRadio1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
Radio.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
RadioON.bmp

-------------------------------------

[mesh]
Radio/Radio_RadioLiga1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_play

[matl_change]
Radio.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
RadioON.bmp

------------------------------------

[mesh]
Radio/Radio_RadioDesliga1.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
KR_stop

[matl_change]
Radio.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
RadioON.bmp

--------------------------------------

[mesh]
Radio/Radio_RadioTraz1.o3d

[illumination_interior]
0
1
2
3

------------------------------

-----------------------------

[mesh]
Painel\DNR_N_DNR_N.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_N

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.004

[matl_change]
Apagada.bmp
0
automatic_N_light

[matl_item]

[matl_nightmap]
Acesa-N.bmp



--------------------------------
--------------------------------


[mesh]
Painel\DNR_R_DNR_R.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_R

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.004

[matl_change]
Apagada.bmp
0
automatic_R_light

[matl_item]

[matl_nightmap]
Acesa-R.bmp



-------------------------------

[mesh]
1\MatrixD2_MatrixD2.o3d

------------------------------
LETREIRO FRENTE


[mesh]
1\MatrixZ_MatrixZ.o3d


[matl]
Matrix_z.bmp
0

[useTextTexture]
4

[matl_alpha]
2


[matl_nightmap]
lampadaUA.bmp
elec_busbar_main



-----------------------
########################################
PONTEIROS
########################################

[mesh]
ponteiros\km.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painela.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp
-------------------------

[newanim]
origin_trans
-1.01445
6.36450
1.39294

origin_rot_x
-35
origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
1.20
delay
14
maxspeed
350
------------------------------------------

[mesh]
ponteiros\rpm.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painela.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp
-------------------------

[newanim]
origin_trans
-0.76829
6.36450
1.39288

origin_rot_x
-35

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
1.10
delay
15
maxspeed
340


[mesh]
ponteiros\FUEL.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painela.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-1.01047
6.28652
1.34118


origin_rot_x
-45

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tankuhr
0.40

****************************************************


[mesh]
ponteiros\barometro.o3d

[illumination_interior]
0
1
2
3

------------------------------------------------

[matl_change]
painela.bmp
0
lights_stand

[matl_item]

[matl_lightmap]
painela.bmp

-------------------------

[newanim]
origin_trans
-0.76873
6.28652
1.34109



origin_rot_x
-45

origin_rot_y
90

origin_rot_z
0

anim_rot
bremse_p_tank02
0.00020

offset
-24
---------------------------------

--------------------------------

##################################################
parasol
##################################################

--------------------------------

[mesh]
1/Parasol_rolo.o3d

[illumination_interior]
0
1
2
3
--------------------------------

[mesh]
1/pano1_pano1.o3d

[illumination_interior]
0
1
2
3

[visible]
nrl_t_1_visibility
1

[mouseevent]
cp_rollo

[newanim]
origin_rot_y
90

origin_rot_z
0

anim_trans
cp_rollo_pos
-0.17


-----------------------------------

[mesh]
1/Parasol_puxador.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_rollo_retract

[newanim]
origin_trans
-0.64938
3.69687
2.59915

origin_rot_y
-90

anim_trans
cp_rollo_bommel
0.005

-------------------------------------



####################################
Rodas
####################################


[mesh]
1\Roda_DD_Roda_DD.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp 
1.3


[newanim]
origin_trans
1.13158
4.06671
0.51718
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

Es folgt die Lenkung:
[newanim]

origin_trans
1.13158
4.06671
0.51718

origin_rot_y
90
anim_rot
Axle_Steering_0_R
45.295779513082320876798154814105

---------------------

[mesh]
1\Roda_DE _Roda_DE_.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp 
1.3

[newanim]
origin_trans
-1.43109
4.06671
0.51718
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

Es folgt die Lenkung:
[newanim]

origin_trans
-1.43109
4.06671
0.51718

origin_rot_y
90
anim_rot
Axle_Steering_0_L
45.295779513082320876798154814105


//////////
rodas traseiras
/////////


[mesh]
1\Roda_TD_Roda_TD.o3d


[illumination_interior]
-1
-1
-1
-1


[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp 
1.3

[newanim]
origin_trans
0.91731
-1.34455
0.50957

anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1




-----------------------------
--------
[mesh]
1\Roda_TE_Roda_TE.o3d

[illumination_interior]
-1
-1
-1
-1


[matl]
roda.bmp
0

[matl_envmap]
envmap.bmp 
1.3

[newanim]
origin_trans
-1.22416
-1.34455
0.50957

anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1







#######################
Placas
#######################



[mesh]
1\VIA_VIA.o3d


[mesh]
1\Cadeirantw_Cadeirantw.o3d


[mesh]
1\DestinoPlaca_DestinoPlaca.o3d

[mesh]
1\DestinoPlaca_Lateral_DestinoPlaca_Lateral.o3d


[mesh]
1\SuportePlaca_frontal_SuportePlaca_frontal.o3d

[mesh]
1\SuportePlaca_Lateral_SuportePlaca_Lateral.o3d


[mesh]
1\propa_propa.o3d




___________________________________
_____________________________________
______________________________________
________________________________________




-------------------------------

[mesh]
1\Farol AltoE_Farol_AltoE.o3d


[mesh]
1\Farol BaixoE_Farol_BaixoE.o3d


[mesh]
1\Farol cimaE_Farol_cimaE.o3d







Luzes Externas
########################################
Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



FEIXOS DE LUZ:

[spotlight]
0
6.45
0.75
0
1
-0.3
233
233
255
600
30
70

Abblendlicht:

[spotlight]
0
6.45
0.75
0
1
-0.3
255
255
233
300
30
70

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)



FAROL ALTO:

[light_enh_2]
0.77869
6.86137
0.90764
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
6.8
0.1
1
1
0.1



[light_enh_2]
-1.08018
6.86137
0.90764
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
6.8
0.1
1
1
0.1



[light_enh_2]
-1.18043
6.72002
2.92027
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
5.8
0.1
1
1
0.1






[light_enh_2]
0.87893
6.72002
2.92027
0
1
0
0
0
1
0
0
200
200
255
0.05
220
240
lights_fern
5.8
0.1
1
1
0.1

FAROL BAIXO:

[light_enh_2]
-1.2337
6.84977
1.00363
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
4.0
0.1
1
1
1

[light_enh_2]
0.93185
6.84977
1.00363
0
1
0
0
0
1
0
0
255
255
200
0.05
220
240
lights_abbl
4.0
0.1
1
1
1









MEIA LUZ:

[light_enh_2]
-1.2337
6.84977
1.00363
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
2.6
0.1
1
0
0.03


[light_enh_2]
0.93185
6.84977
1.00363
0
1
0
0
0
1
0
0
255
230
140
0.05
220
240
lights_stand
2.6
0.1
1
0
0.03

#########################################
TEXTURAS  das Luzes Farol Baixo e Alto e Meia Luz
#########################################

[mesh]
1\Farol BaixoE_Farol_BaixoE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp


--------------------------------------

[mesh]
1\Farol cimaE_Farol_cimaE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
M3L1.bmp





--


[mesh]
1\Farol AltoE_Farol_AltoE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
M3L1.bmp



-----------------------







----------------------------------------------------------
PARTE LADO DIREITO AGORA FAROL BAIXO,ALTO,MEIO E SETA
---------------------------------------------------------



------------------------------- 


[mesh]
1\Farol BaixoD_Farol_BaixoD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp


--------------------------------------

[mesh]
1\Farol cimaD_Farol_cimaD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
M3L1.bmp





--


[mesh]
1\Farol AltoD_Farol_AltoD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
M3L1.bmp

-------------------------
-------------------------

Setas D frente LED



----------------------------------
Piscas Frente D
----------------------------------




[light_enh_2]
1.00726
6.84112
1.1286
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
1.03159
6.84112
1.12229
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
1.01041
6.84112
1.15833
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
1.03699
6.84112
1.15203
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_r
3.4
0.1
1
1
0.03

----------------------



----------------------------------
Piscas Frente E
----------------------------------




[light_enh_2]
-1.31231
6.84112
1.15608
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
-1.33798
6.84112
1.15158
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
-1.3087
6.84112
1.12725
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------

[light_enh_2]
-1.33303
6.84112
1.12185
1
0.5
0
0
0
1
0
2
200
130
0
0.02
220
240
lights_blinker_l
3.4
0.1
1
1
0.03

----------------------


[mesh]
1\New_SetaD_1.o3d

[illumination_interior]
-1
-1
-1
-1

-----------------------

[mesh]
1\New_SetaE_1.o3d

[illumination_interior]
-1
-1
-1
-1


###########################
Luzes Laterias
###########################











_______________



**********
LUZES 
**********


Luzes laterais acende!!!!!!!!!!!!!!!!!!

Direita:

[light_enh_2]
1.10655
6.59514
0.7133
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03


[light_enh_2]
1.10655
4.86754
0.7133
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03



[light_enh_2]
1.1063
1.58568
0.71271
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03



[light_enh_2]
1.1063
-0.54091
0.71271
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03


[light_enh_2]
1.10655
-2.21540
0.71330
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03


TEXTURAS DAS SETAS LATERAIS


[mesh]
Luzes Externas/LateraisD_LateraisD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp




[mesh]
Luzes Externas/LateraisD4_LateraisD4.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp


[mesh]
Luzes Externas/LateraisD3_LateraisD3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp





[mesh]
Luzes Externas/LateraisD2_LateraisD2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp


[mesh]
Luzes Externas/LateraisD2_LateraisD2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp


[mesh]
Luzes Externas/ateraisD1_LateraisD1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp



-------------------------------------------






Pisca laterais

Direita:

[light_enh_2]
1.10655
6.59514
0.7133
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03



[light_enh_2]
1.10655
4.86754
0.7133
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03




[light_enh_2]
1.1063
1.58568
0.71271
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03


[light_enh_2]
1.1063
-0.54091
0.71271
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03

[light_enh_2]
1.10655
-2.21540
0.71330
1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_r
3.0
0.1
1
1
0.03




#########################
Acende Lado esquerdo frente!
########################

[light_enh_2]
-1.42399
6.59514
0.71330
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03



[light_enh_2]
-1.42399
4.86754
0.71330
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03


[light_enh_2]
-1.42374
1.32207
0.71271
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03


[light_enh_2]
-1.42374
-0.54091
0.71271
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03



[light_enh_2]
-1.42399
-2.13632
0.71330
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_stand
3.0
0.1
1
1
0.03

TEXTURAS DAS SETAS LATERAIS


[mesh]
Luzes Externas/LateraisE_LateraisE.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp


[mesh]
Luzes Externas/LateraisE4_LateraisE4.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp



[mesh]
Luzes Externas/LateraisE2_LateraisE2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp




[mesh]
Luzes Externas/LateraisE1_LateraisE1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bmp


[mesh]
Luzes Externas/LateraisE3_LateraisE3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
M3L2.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
M3L1.bm





####################
setas
#####################


[light_enh_2]
-1.42399
6.59514
0.71330
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03



[light_enh_2]
-1.42399
4.86754
0.71330
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03


[light_enh_2]
-1.42374
1.32207
0.71271
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03


[light_enh_2]
-1.42374
-0.54091
0.71271
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03



[light_enh_2]
-1.42399
-2.13632
0.71330
-1
0
0
0
0
1
0
0
238
108
0
0.05
160
180
lights_blinker_l
3.0
0.1
1
1
0.03
--------------------------
Luzes internas




[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
-1.70197
2.79892

[interiorlight]
lights_beleuchtung_unterdeck
1.8
223
244
253
0
1.16849
2.79892

[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
0
4.15384
2.79892


[interiorlight]
lights_beleuchtung_oberdeck
1.8
223
244
253
1.130
-0.356
2.500

--- 
EXTRAs

Light 5: driver's light

[interiorlight]
lights_fahrerlicht
1
223
244
253
-0.352
4.997
2.792

# a 0 era lights_beleuchtung_untenrechts
[interiorlight]
lights_fahrerlicht
1
223
244
253
0
3.34
2.792


######################################

[mesh]
1/luzes internas1_luzes_internas1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
luz3.bmp
0
lights_fahrerlicht

[matl_item]

[matl_nightmap]
luz2.bmp




[mesh]
1/luzes internas2_luzes_internas2.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
luz3.bmp
0
lights_beleuchtung_untenrechts

[matl_item]

[matl_nightmap]
luz2.bmp








--------------------------------------
PISO


[mesh]
1\Baulustres2_Baulustres2.o3d

[illumination_interior]
0
1
2
3

------------------------

[mesh]
1\Baulustres3_Baulustres3.o3d

[illumination_interior]
0
1
2
3


-------------

[mesh]
1\piso1_1_piso1_1.o3d

[illumination_interior]
0
1
2
3

--------------------------
[mesh]
1\CobradorNew_piso2_1.o3d

[illumination_interior]
0
1
2
3

--------------------------------
[mesh]
1\piso3_piso3.o3d

[illumination_interior]
0
1
2
3

################################
INTERIOR
#########################

[mesh]
1\interior1_interior1.o3d

[illumination_interior]
0
1
2
3

[mesh]
1\interior2_interior2.o3d

[illumination_interior]
0
1
2
3

[mesh]
1\CobradorNew_interior3_1.o3d

[illumination_interior]
0
1
2
3

[mesh]
1\CobradorNew_interior4_1.o3d

[illumination_interior]
0
1
2
3

[mesh]
1\interior5_interior5.o3d

[illumination_interior]
0
1
2
3

[mesh]
1\interior6_interior6.o3d

[illumination_interior]
0
1
2
3

--------------------

[mesh]
1\interior_ESPELHOS_defi_interior_ESPELHOS_defi.o3d

[illumination_interior]
0
1
2
3

----------
Cobrador
----------
[mesh]
1\CobradorNew_validadorcobador.o3d

[matl_change]
validador_1.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
validador_2.bmp

[mouseevent]
cp_Fahrertuer5


[newanim]
origin_trans
0.29161
1.81621
1.66693

origin_rot_y
-90

anim_rot
cp_fahrertuer_pos3
-180


[mesh]
1\CobradorNew_lixeira_cobador.o3d


[mesh]
1\CobradorNew_ferrocobador.o3d


-------------------------------------
CATRAC

[mesh]
1\Caixa_catracaGIRA.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_Fahrertuer4


[newanim]
origin_trans
-0.09958
1.32398
1.00596

origin_rot_y
90

anim_rot
cp_fahrertuer_pos4
-180
-----


[mesh]
1\Caixa_catraca1.o3d




[mesh]
1/Caixa_caixa_dinheiro_tampa_.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
0.32272
1.32878
1.4159

origin_rot_z
-90

anim_rot
cp_fahrertuer_pos
75




[mesh]
1/Caixa_caixa_dineiro_.o3d


######################
   DINHHEIRO
######################

[mesh]
1/Caixa__05_centavos_.o3d

[illumination_interior]
0
1
1
1

[mouseevent]
cashdesk_changer_0_05

---------------------

[mesh]
1\Caixa__1_real_.o3d

[illumination_interior]
0
1
1
1

[mouseevent]
cashdesk_changer_1_00

-----------------------

[mesh]
1/Caixa__10_centavos_.o3d

[illumination_interior]
0
1
1
1

[mouseevent]
cashdesk_changer_0_10
-----------------------

[mesh]
1/Caixa__2_reais_.o3d

[illumination_interior]
0
1
1
1

[mouseevent]
cashdesk_changer_2_00

----------------------

[mesh]
1/Caixa__5_reais_.o3d

[illumination_interior]
0
1
1
1

[mouseevent]
cashdesk_changer_5_00

-----------------------


[mesh]
1\Caixa__50_centavos_.o3d

[illumination_interior]
0
1
1
1

[mouseevent]
cashdesk_changer_0_50

--------------------------
TV
--------------------------

[mesh]
1\TV_Tela_TV.o3d

[illumination_interior]
0
1
2
3

[matl]
tv.bmp
0

[matl_change]
tv.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
tv-ligada.bmp
elec_busbar_main

--------------------------

[mesh]
1\TV_Tv_Base2.o3d


[mesh]
1\TV_Tv_Base.o3d


--------------------------
######################################
COMEÇO PAINEL BLUETEC 5
######################################



[mesh]
Painel/Caio frente blender __1_luzes_indicadoras.o3d


[mesh]
Painel/Caio frente blender __9tela_inst.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Painel MB_-_Euro V_-_Bluetec.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
Painel MB_-_Euro V_-_Bluetec2.bmp



////////acende/////q


[mesh]
Painel/Caio frente blender _tela_inst_acende.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp


[mesh]
Painel/Caio frente blender _borda_.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp




[mesh]
Painel/Caio frente blender _borda2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp




[mesh]
Painel/Caio frente blender _numeros.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp
  


[mesh]
Painel/Caio frente blender _palitos_azul.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp




[mesh]
Painel/Caio frente blender __3_bar.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/Caio frente blender __0luzes_indicadoras.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp


----------------------------------------------------------------------------

----------------------------------------------------------------------------

----------------------------------------------------------------------------

----------------------------------------------------------------------------



[mesh]
Painel/Caio frente blender __1_alerta.o3d


[illumination_interior]
-1
-1
-1
-1


[matl_change]
painel.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
painela.bmp




///SETAPAINEL///


[mesh]
Painel/Caio frente blender _setaE_painel.o3d

[matl_change]
painel.bmp
0
lights_blinker_l

[matl_item]

[matl_nightmap]
painela.bmp


--------------------------------

[mesh]
Painel/Caio frente blender _setaD_painel.o3d

[matl_change]
painel.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
painela.bmp

------------------------
--------------------------
-------------------------

/// STOP AND H////

[mesh]
Painel/Caio frente blender _H_painel.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/luzes internas_detalhes1_luzes_internas_detalhes1.o3d



[mesh]
Painel/ParadaSoli_ParadaSoli.o3d


[illumination_interior]
0
1
2
3

[matl_change]
interior.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
interior2.bmp




[mesh]
Painel/1_PSfrente.o3d


[illumination_interior]
0
1
2
3

[matl_change]
interior.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
interior2.bmp



[mesh]
Painel/1_BaseP.o3d





[mesh]
Painel/Caio frente blender _STOP.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
painela.bmp





[mesh]
Painel/Caio frente blender _luzes_sbte.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel/Caio frente blender __ABS2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp




[mesh]
Painel/Caio frente blender __lufreiodemao.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel\Caio frente blender _farol_baixo.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp


[mesh]
Painel\Caio frente blender _farol_alto_painel.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_fern

[matl_item]

[matl_nightmap]
painela.bmp




BATERIA

[mesh]
Painel\Caio frente blender _luz_laranja_bateria.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp

2

[mesh]
Painel\Caio frente blender _bateria_vermelha.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp



[mesh]
Painel\Caio frente blender __0_bateria_bateria2.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp 


[mesh]
Painel\3_palitos__3_palitos.o3d

[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
lights_stand

[matl_item]

[matl_nightmap]
painela.bmp








[mesh]
Painel\Caio frente blender __2_bateria.o3d


[illumination_interior]
0
1
2
3

[matl_change]
painel.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
painela.bmp 




[mesh]
Painel\Caio frente blender _Piso_motora.o3d



[mesh]
Painel\Caio frente blender _parafusops.o3d


[mesh]
Painel\painel_painelbase_painel_painelbase.o3d


[mesh]
Painel\zf_prt_zf_prt.o3d



//////////
PORTAS
\\\\\\\\\\

----------------------------



[mesh]
1\portas\portaD1.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap_unscharf.bmp
0.005
[matl]
Fenster_dark.tga
0
[matl_envmap]
envmap.bmp
0.05
[matl_envmap]
envmap.bmp
0.5
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
---------------------------------------

[newanim]
origin_trans
0.93
6.35
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-90
----------------------------------------­--------------



[mesh]
1\portas\portaD2.o3d

[illumination_interior]
0
1
2
3

[matl_envmap]
envmap_unscharf.bmp
0.005
[matl]
Fenster_dark.tga
0
[matl_envmap]
envmap.bmp
0.05
[matl_envmap]
envmap.bmp
0.5
[matl_alpha]
2
[alphascale]
Envir_Brightness
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
---------------------------------------

[newanim]
origin_trans
0.93
5.36
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
90

----------------------------------------­-
[mesh]
1\portas\portaC1.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]


[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]


[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
---------------------------------------
[newanim]
origin_trans
0.93
0.72
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-90

----------------------------

[mesh]
1\portas\portaC2.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]


[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

----------------------------
[newanim]
origin_trans
0.93
-0.20
0
origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
90
---

PORTA ESQUERDA




[mesh]
1\portas\portaNova_borracha_p3_1.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]


--

[mesh]
1\portas\portaNova_borracha_p3_chuva1.o3d

[illumination_interior]
0
1
2
3


[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-------------------

[mesh]
1\botoesBASE_botoesBASE.o3d

-------------------
BOTAO PORTA FRENTE
-------------------

[mesh]
1\botoes_Frente_botoes_Frente.o3d

[illumination_interior]
-1
-1
-1
-1

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

anim_trans
door_light_1
0
origin_rot_z
0


------------------------------

[mesh]
1\botoes_Meia_botoes_Meia.o3d

[illumination_interior]
-1
-1
-1
-1

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

anim_trans
door_light_2
0
origin_rot_z
0

------------------
------------------------------

[mesh]
1\botoes_Traz_botoes_Traz_001.o3d

[illumination_interior]
-1
-1
-1
-1

[viewpoint]
3

[mouseevent]
bus_doorfront2

[newanim]
origin_from_mesh

anim_trans
door_light_3
0
origin_rot_z
0

-------------
BOTOES
---------------------------------


[mesh]
botoes\Bot_bs_1.o3d


[mesh]
botoes\Bot_bs_2_.o3d




-------------------------
BOTOES Do LIMPADORES
--------------------------


[mesh]
botoes\Bot_botaopain.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_lightmap]
botoesN.png

[mouseevent]
cp_wischer_wascher_button



----------------------

[mesh]
botoes\Bot_chuvademorada.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wischer_schnell_toggle

[newanim]
origin_trans
-1.21671
6.25401
1.35114


origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_wischer_schnell_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png


[mesh]
botoes\Bot_botaopain_.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
kw_wipermode_up

[newanim]
origin_trans
-1.29812
6.254
1.35114

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_wischer_einaus_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

------------------------------------------
LUZES do Bus!!
------------------------------------------

[mesh]
botoes\Bot_luzmoto.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_trans
-1.25845
6.30058
1.41035

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

---------------------------------

[mesh]
botoes\Bot_luzdentro1_.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
-1.29813
6.30058
1.41034

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_oberdeck_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

-------------------------------

[mesh]
botoes\Bot_luzdentro.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_trans
-1.21681
6.30058
1.41034

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_untenrechts_sw
-18

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

[mesh]
botoes\Bot_luz9.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_nightmap]
botoesN.png

[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
-1.33589
6.30058
1.41034

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_unterdeck_sw
-18

-----------------------------------
Botoes FAROL ALTO E BAIXO
-----------------------------------

[mesh]
botoes\Bot_luzes.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_lightmap]
botoesN.png

[mouseevent]
cp_schluessel_mov

[newanim]
origin_trans
-1.33572
6.34773
1.46961

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_schluessel_rot
-18



[mesh]
botoes\Bot_faalto.o3d

[illumination_interior]
0
1
2
3

[matl_change]
botoes.png
0
lights_stand

[matl_item]

[matl_lightmap]
botoesN.png

[mouseevent]
kw_fernlicht_toggle

[newanim]
origin_trans
-1.25855
6.34772
1.4696

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
lights_sw_fern
-18

--------------
Alerta
--------------

[mesh]
botoes\Bot_alerta.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
-0.47371
6.35741
1.48286

origin_rot_x
70

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_taster_warnblinker
-18

[matl_change]
botoes.png
0
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
botoesN.png

--------------------------------------- 


[mesh]
1/VDI_frente_VDI_frente.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.9

[matl_noZcheck]
[matl_noZwrite]

[matl]
Fenster.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.9

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------
[mesh]
1/VDI_Partepreta_VDI_Partepreta.o3d

[illumination_interior]
0
1
2
3

[matl]
trans.tga
0

[matl_alpha]
2

[alphascale]
0.3


-------------------------------

[mesh]
1/Vidro_frenteOk_FINAL_Vidro_frenteOk_FINAL.o3d

[illumination_interior]
0
1
2
3

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.9

[matl_noZcheck]
[matl_noZwrite]

[matl]
Fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.9

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

----------------------------
[mesh]
1/interior_vidro_interior_vidro.o3d

[illumination_interior]
0
1
2
3

[matl]
VDI.tga
0

[matl_envmap]
envmap.bmp
0.9
----------------------------------------­---
[matl]
VDI.tga
0
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

